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Why taping a person's mouth shut; can avoid blunders like this.
Topic Started: Feb 10 2005, 06:38 AM (546 Views)
Alcario
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"Not a Japanese Pigtailed Idol Meganekko"
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http://www.gamespot.com/news/2005/01/24/news_6116985.html

a reference picture I found that shows the problem.

What is up with that?
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chaozo
Member
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what's up with the topic title?

anyway, i've heard this problem a few weeks ago and went asking people with a PSP( NOT gamespot board members though :D ) and they did agree that it feels a bit "wrong" sometimes but they never had real problems with it, none of them had it happen that the button was stuck or anything.

and personally, i didn't feel a thing when i played it yesterday(damn that was my day!) but then again, i didn't really pay attention to it either :) .

it probably is so that the button is not where it should be, but it's not a big problem so far
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Stefan
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Mew?
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Quote:
 
There may be people that complain about its usability, but that's something which users and game software developers will have to adapt to.

Hey, we made this thing for you to adapt to :blink:
Aren't handhelds (or about anything that has buttons) supposed to be user-friendly?
Is it that bad to make the thing a few millimeters bigger?
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Nobody would criticize a renowned architect's blueprint that the position of a gate is wrong.

:huh:
I would.
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Alcario
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"Not a Japanese Pigtailed Idol Meganekko"
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chaozo
February 10, 2005 02:47 AM
anyway, i've heard this problem a few weeks ago and went asking people with a PSP( NOT gamespot board members though ) and they did agree that it feels a bit "wrong" sometimes but they never had real problems with it, none of them had it happen that the button was stuck or anything.

This is a major problem for developers though, giving them frustration just because "the button doesn't feel right when i play this game."

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This is the design that we came up with. There may be people that complain about its usability, but that's something which users and game software developers will have to adapt to.


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"The button's location is [architectured] on purpose," Kutaragi added. "It's according to specifications. This is something that we've created, and this is our specification. There was a clear purpose to it, and it wasn't a mistake."


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"I believe we made the most beautiful thing in the world. Nobody would criticize a renowned architect's blueprint that the position of a gate is wrong. It's the same as that."


I don't think a president of a company should be saying these things. It's like saying:

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Sorry losers, but I think the psp looks hella cool and I DON'T CARE what anybody says about problems, I AM YOUR GOD.

Now buy another psp to replace your broken one peasants.
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chaozo
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thing is, sony is too arrogant to change it. even though they, seem to, know that people have trouble with it.
besides, it's already a big boy, so one sentimeter bigger wouldn't mind, especially if it meens better playability.

but as i said, i think it isn't thát bad.
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Rory
i;m a mess
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Wow, thats a pretty big design fault. Yeh, so they designed it knowing there would be problems, and knowing that it would be less responsive than other buttons... but surely they could have just extended the body of the system by 3mm or so to compensate for it? even if it still wasn;t perfect, it would be much much better than it is currently, and wouldn't stick either.

Seems a bit weird.
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chaozo
Member
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it is weird, i just don't get it, what's the problem of making the unit barely one CM wider? they didn't want it to be any bigger eh? well i am SURE that nobody would complain about that >< .
fools
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Deleted User
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But it was designed to fit snugly in the designer's pocket, and that 3 mm would mean he'd have to be careful when washing his clothes, possibly using only cold water, to avoid shrinkage.

I agree, that attitude is completely unacceptable for even lower level management, much less somebody high up.
Anybody who puts form above functionality deserves a good kick in the head.
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