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Gaming Language(s)
Topic Started: Feb 13 2005, 07:37 PM (1,709 Views)
Das
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Smells of rich mahogany
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EvilSteve
February 22, 2005 01:01 PM
*hopes this definition does it justice :unsure:*

A game engine is the programming of the game, without the content of the game. It is the exe without the maps, graphics, music, sounds, and storyline. If you use an already programmed game engine, it handles most of the bits and bytes for you and lets you be less of a game programmer and more of a game designer. For the sake of comparison, one might argue that DarkBasic includes elements of a game engine, and Visual Basic does not, because DarkBasic comes with already written programming and functionality to handle some game programming tasks for you, and Visual Basic is more of a general purpose programming language.

So all (in short) a game engine is is that the people gave you all the coding, and you just modify the images and mabey the code to mod the game to your wants?
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EvilSteve
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Yeah, basically. If you use a prebuilt game engine to make a game, you might still be required to do some programming depending on how drastically you want to mod the game. Many game engines have some sort of "scripting system" built into them, which allows you to program, or script, your own changes into the game in a more abstract, or higher level, way.

Hope this helps...
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Das
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Smells of rich mahogany
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Wow thanks alot that really helped. I am not being sarcastic thanks for all the help.
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Deleted User
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a good starting point not involving too much knowledge would be GtRPG. its for making free 2d MMORPG's. its easy and effective. also i used to work on it and anyone can figure it out.'


otherwise im out of ideas
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catfriedrice-ZNS
I'm catfriedrice, and I approve this message
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I, for one, learned Java so that I could make games.
Do you want to play one? I've got one on a website you can test and critique. Of course, I'm still in the basic stages, but I'll get there

The site is Here but I can't get it to work in anything but Internet Explorer

Unless you have This installed on your computer, you won't be able to play.
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victorroemer
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i would recomend C++. I used it when i made my game and it seemed preaty easy to learn. but i had a lot of free time to learn since i was still in middle school. try using a for dummies book to get you started then go to an intermediate and so on.
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Ben
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Quantum-locked when observed.

Does anyone know of any online tutorials specifically demoted to making text-based games in C++? I've got lots of programming sites, but none walk me through the basics of creating a text-based game . . . :/
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Das
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Smells of rich mahogany
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Tachyon
February 27, 2005 09:20 PM
Does anyone know of any online tutorials specifically demoted to making text-based games in C++? I've got lots of programming sites, but none walk me through the basics of creating a text-based game . . . :/

I found this it is a basic tutorial but it might help :/
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victorroemer
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Tachyon
February 28, 2005 12:20 AM
Does anyone know of any online tutorials specifically demoted to making text-based games in C++? I've got lots of programming sites, but none walk me through the basics of creating a text-based game . . . :/

you should try to learn the basics of c++ before you try applying it to game creation.
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Ben
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Quantum-locked when observed.

I already know the basics of C++. I can create simple programs that allow users to input text and then it spits out more text. I know how to handle loops, and have a pretty good handle on OOP (still trying to grasp it completely). I think I'm ready to at least take a crack at a text-based game, even if it is insanely simple. :D
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ABeakyboy
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Computer wiz and freak
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I created some functions using windows APIs that let you modify individual characters on the screen. (Cout only lets you write more stuff, not change stuff already printed) Anyways, these functions work fine, but the accompanying character input ones fail for some reason. I have to fix them some time. Anyways, what im getting to is, that its going to be very hard to make a playable game without being able to modify individual characters. If you are using a 16-bit compiler, you could try writing DIRECTLY to the screen's character memory, if 32-bit, you cant do that, so you'd have to look up the windows APIs to modify individual characters, like I did. If you've got another way to do this (or even an Idea in which you wouldnt need to modify characters directly) tell me.


Oh ya, if you want to see my sort comparison program that demonstrates the functions I was talking about, go here:

http://awebs.dyndns.org/sortcompare.exe


Uh ya that link will only work when my laptop is on tho, sry. (im using it as a file server)


Edit:
I just put the routines I created in the file server folder of my computer, you can get the files at:

http://awebs.dyndns.org/basicIO.txt
http://awebs.dyndns.org/basicIO.h


Uh those files were tested in Dev c++ so they may not work in other compilers. There are probably small errors somewhere, but most of the functions work (i think) Good luck with your game programming.
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kingy
1 in 10 people understands binary, the other 1 doesn't
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program shuts itself down straight away on my pc, will an illigal operation (Win98SE)
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ABeakyboy
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Computer wiz and freak
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You're absolutely right, i just tried it on my win98se computer. Hmm works fine on XP. Ill give it some thought, maybe I used an API that does not work in 98.


Edit:
It has somthing to do with the screen output functions I was trying to demonstrate. There is probably a limit to the APIs im using for the older OSs, I'll work on it sometime and post if I get the thing to work.
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eXo.dus
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I'd have to agree with webworldx. You should learn VB. It can be used for video game making purposes, plus, if you ever want a job in programming, you'll find one that pays more for VB coders.
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Dynasty
Senior Member
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Its very hard to learn though ;)
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